<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Math on anotherjesse.com</title><link>https://anotherjesse.com/categories/math/</link><description>Recent content in Math on anotherjesse.com</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 28 Oct 2018 00:00:00 +0000</lastBuildDate><atom:link href="https://anotherjesse.com/categories/math/index.xml" rel="self" type="application/rss+xml"/><item><title>Seamless Loops</title><link>https://anotherjesse.com/posts/seamless-loops/</link><pubDate>Sun, 28 Oct 2018 00:00:00 +0000</pubDate><guid>https://anotherjesse.com/posts/seamless-loops/</guid><description>&lt;p&gt;Using this &lt;a href="https://necessarydisorder.wordpress.com/2017/11/15/drawing-from-noise-and-then-making-animated-loopy-gifs-from-there/"&gt;tutorial in processing&lt;/a&gt;,
and &lt;a href="https://twitter.com/golan"&gt;Golan Levin&lt;/a&gt;&amp;rsquo;s sketch in processing,
started to understand how to make seamlessly looping animations. I took Golan&amp;rsquo;s
awesome demo and ported it to p5.js (live demo). This gif made the technique click for me.&lt;/p&gt;
&lt;p&gt;The basic idea is think of the random values as locations on a clock face. This gives
1D noise over time (shown in the image above). For 2D you can use 3D noise space
and think about a line sweeping through.&lt;/p&gt;</description></item></channel></rss>